Fortnite player spending halves over the year

Fortnite player spending halves over the year

Between spring 2018 and spring 2019, Fortnite revenue from in-game purchases fell by 52%. During the same period, PlayerUnknown’s Battlegrounds lost only 2%. This was reported in an analytical report by Edison Software.

There are only four of them in the game: soldier, builder, ninja and traveler. The soldier is the base class and, therefore, the simplest. He runs, shoots, and from the skills there are only grenades and a missile strike. The builder erects and strengthens the forts faster than others, they can also build higher walls and scatter zombies around him with a special skill. Ninja specializes in close combat, have a double jump and the ability to slice enemies. Travelers get resources better than others, and with a special skill they demolish everything and everyone in front of themselves. These classes have alternatives that differ both in appearance and ability.

The economic part of the game. Everything that you find on the map, be blueprints, weapons, survivors, everything goes to your base. The main menu is a huge hub with a huge number of functions, crafting, scrap, improvements, 8 upgrade branches, the ability to send units for resources, a game store, a DLC list. Almost there begins an almost economic strategy. You collect different squads with unique leaders, and send them to get resources. Like classes, the skills of leaders can be pumped for the experience that falls out of the chests after each mission. With an increase in the level, passive characteristics immediately increase for everyone: for heroes, for survivors, for weapons and traps. There is a chance to re-craft weapons into more valuable ones. For example, they took five different bad clothes, and collected something rare from them. The content of the game is not deprived. And this is only a beta version, the full version of Epic Games is promised to be released next year.

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